We decided to go a bit old school to talk about E3 and our thoughts of the major presentations. Gaming print publications would usually have a roundtable discussion with their editors and we missed that. So here we go, SCN’s E3 Roundtable!
Ryan: Let’s get this out of the way, who do you think “won” E3 2014?
Sean: Let’s see, I just have to give it to Sony because they got to announce some badass games and MAKE them sound exclusive, even though they aren’t, and that’s usually an indication of developer happiness and satisfaction.
Rex: I’m torn between Nintendo and Microsoft, it was great to see Microsoft do such a dramatic turnaround from the way they performed last year but they turned it around by actually giving their customers what they want and outside of Sunset Overdrive and Phantom Dust, they didn’t blow my mind the way Nintendo did with Mario Maker and Zelda.
Sean: Quick comment about Mario Maker, we now have an official level maker for world 1-1! I’m excited!
Rex: Indeed, I’m glad to see Nintendo finally taking on little big planet in a way that they’re actually going to give a marketing push unlike how they handled Wario Ware DIY. I look forward to playing new Mario levels by Chris-chan eventually
Jesus: Really feel that Nintendo took it. They kept the game previews and releases constant. Not only did they reiterate the fact that there are games coming, but they updated the crowds as to where they were with the games. It was also a conference where you could tell they were having fun with doing what they do. Sony, in the business perspective, really knocked it out by pushing stats and showing how much of a difference the PS4 has made for them.
Ryan: I agree with Jesus, I think Nintendo really hit it out of the park. They gave people what they want with very little fluff. We have a lot to look forward to for Nintendo. ALSO, they partnered up with the former Dead or Alive guy for a very nonfamily-friendly game, which is good. Continue reading »